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Pokemon Creed Forums < Pokemon Creed - Ideas/Suggestions < prevent skipping pokemon on map

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prevent skipping pokemon on map
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prevent skipping pokemon on map
How about get your characters stun when a pokemon appears and give option if want pass or catch pokemon?A lot of pokemon are just skipped when move on map.
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If you want to pass the pokemon, simply keep moving. If you move, you ignore the pokemon, why is it even needed?
Sorry, I don't think there is any need of this idea...
>>The CHAMP is HERE<<
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I mean that pokemon are skipped accidently just not allow do further steps until choose either catch or skip.
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oh, that wouldn't work either, if pokemon is skipped, its your fault. wild pokemon won't wait until you choose to skip him or battle him.
>>The CHAMP is HERE<<
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Yes press the arrow button, reach a good pokemon and character move a step further than you excpect and lose it. :S
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Tbh if you just wait until it loads instead of pressing tons of times you should be fine.
[you must login to view images] -First person to beat the Elite Four. -First Pokdex God. Spoiler: |
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Giving a alert when wild pokemon show is not good idea, that way will make catch pokemon to easy
CF
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I use a 3DS, most of the time, I can't even SEE the Pokemon I encounter, Making catching near impossible for me...
Hey guys, Link here (Yes, My full name is Link the Hero, I'm glad it isn't Inpark though.)
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Like others have said, if you miss the pokemon, then it is your fault. Take your time walking through the map. If you don't have the patience, then stop.
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Yes, all are right. If u miss, try to catch it again. But this is not needed
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I do believe I can make a compromise for this....
A feature should be added that gives us to option to prevent us from moving without confirmation if a pokemon appears The menu for this option would include the following: -Confirm for Shinies -Confirm for [selection box of pokemon available on the map] |
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no need, just don't rush clicking the arrows, it will just make the maps more boring as you have to click a lot before you can walk, 0/10.
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